< Mods | The Aether
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Health points | N/A (cannot be directly damaged) |
---|---|
Spawn | Gold Dungeon |
Drops | |
Internal ID | ? |
Namespaced ID | ? |
The Sun Spirit is the boss of Gold Dungeon. It is rather hard to kill it, because it cannot be hurt by The Hammer of Notch, Gravitite sword, Lightning sword, etc., only being capable of taking hits from the ice balls it shoots.
Appearance[edit]
The Sun Spirit is a humanoid torso, emitting fire particles. It has yellow eyeballs, and what appears to be a black bracelet. The beast floats in the center of his chamber, taunting you as you right click (annoy) him. You must annoy him many times to fight him.
It is recommended not to bring your Moa or wolf to fight him, because they will just burn. It is recommended to bring at least five Skyrootbuckets of water (to cool down, or else you will burn along with your Moa or wolf.)
Spawning[edit]
A Sun Spirit is spawned in every gold dungeon, being the only mob that spawns there.
Behavior[edit]
Sun Spirits will stand stationary in the center of the Gold Dungeon's room, tracking the player's movements when he or she comes within range. The Sun Spirit must be talked to via right-clicking several times before it will attack.
When attacking, a Sun Spirit will float about the room randomly, shooting fire and ice balls. When injured, it will summon a smaller, quicker version of itself to quickly take you down.
Strategy[edit]
Sun Spirits are extremely difficult to fight, as touching the Sun Spirit's body, minions, or fireballs will cause damage, and the fireballs can start brief fires on the ground.
To defeat a Sun Spirit, the player must knock the ice balls it seldom shoots into it. This can be done with melee attacks (including punching), or with ranged attacks, such as arrows or darts. A Sun Spirit cannot be damaged any other way, not even a Lightning sword.
The minions it summons each time it is injured can be defeated using melee or ranged weapons, like other mobs.
Upon defeat, the Sun Spirit will drop both a Gold Key and a Sun Altar.
Minecraft Ice And Fire Mod Wiki
Also if you die battling the Sun Spirit (Or any of the other bosses) and re-attempt it, its health will not have regenerated.
Drops[edit]
It can and most likely drop an item known as the sun altar, Able to keep or change time in-game you can use this to make it night or day time at any time!
Achievements[edit]
Icon | Achievement | In-game description | Prerequisites | Actual requirements (if different) |
---|---|---|---|---|
Extinguished | Defeat the gold boss | Hostile Paradise | Defeat a Sun Spirit |
The Aether Entities | |||||||||
---|---|---|---|---|---|---|---|---|---|
Mobs |
| ||||||||
Projectiles | |||||||||
Blocks |
Retrieved from 'https://minecraft.gamepedia.com/index.php?title=Mods/The_Aether/Sun_Spirit&oldid=1360746'
Transparent | No |
---|---|
Luminance | 0 |
Blast resistance | 2.5 |
Tool | |
Renewable | Yes[JE & BE only] |
Stackable | Yes (64) |
Flammable | No |
Drops | None |
Data value | dec: 174 hex: AE bin: 10101110 |
Namespaced ID | packed_ice |
This article is about the block found in the Ice Spikes biome. For other uses, see Ice (disambiguation).
“ |
| „ |
— Marsh Davies[1] |
Packed ice, or compressed ice, is an opaque solid block variant of ice.
- 1Obtaining
- 2Usage
Obtaining[edit]
Packed ice can be obtained using any tool enchanted with Silk Touch. Without Silk Touch, breaking it drops nothing.
Block | Packed Ice | |
---|---|---|
Hardness | 0.5 | |
Tool | ||
Breaking time[note 1] | ||
Hand | 0.75 | |
Wooden | 0.4 | |
Stone | 0.2 | |
Iron | 0.15 | |
Diamond | 0.1 | |
Golden | 0.1 |
- ↑Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.
Crafting[edit]
Ingredients | Crafting recipe | Description |
---|---|---|
Ice | [Java and Bedrock editions only] |
Natural generation[edit]
Packed ice is found in the rare Ice Spikes biome. It also forms icebergs found in frozen oceans.
Packed ice generates as windows in igloos.[Bedrock Edition only]
Packed ice generates in snowy tundravillages.
Trading[edit]
Wandering traders can sell packed ice for 3 emeralds.[Java Edition only]
Wandering traders have 1⁄6 chance to sell packed ice for 3 emeralds.[Bedrock Edition only]
Usage[edit]
Crafting ingredient[edit]
Name | Ingredients | Crafting recipe |
---|---|---|
Blue Ice | Packed Ice |
Packed ice is slippery, causing most entities to slide, including items. This also allows for increased speed of items in water currents by placing the packed ice under the water current. Mobs do not travel faster in water currents on packed ice.
When a non-full block is placed on top of packed ice, the block has the same 'slipperiness' as the ice below it; although, if packed ice is placed below soul sand, it amplifies the slowing effect of the soul sand rather than making it slippery.
Mobs can spawn on packed ice, unlike normal ice. This can allow for compact mob farms that rely on the tendency of pushed mobs to slide off the ice in some way.
Packed ice is a completely solid block, and allows placement of any objects on top.
Unlike normal ice, packed ice will not melt if placed near light sources.
Video[edit]
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.7.2 | 13w36a | Added packed ice. | |||
1.8 | 14w26c | Fixed Efficiency on tools not speeding up the mining of packed ice. | |||
1.12 | 17w17a | Packed ice can now be used to play the chime if they are under note blocks. | |||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 174. | |||
18w15a | Packed ice can now be used to craft blue ice. | ||||
Packed ice will now generate in icebergbiomes. | |||||
pre2 | Packed ice can now be crafted from 9 ice. | ||||
Pocket Edition Alpha | |||||
0.9.0 | build 1 | Added packed ice. | |||
0.12.1 | build 1 | Packed ice's texture has now been updated. | |||
Packed ice is now available in the creativeinventory. | |||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Packed ice will now generate as part of igloos. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Packed ice will now generate naturally in icebergbiomes. | |||
Packed ice is now used to craft blue ice. | |||||
1.8.0 | beta 1.8.0.10 | Packed ice can now be crafted using 9 ice. | |||
1.10.0 | beta 1.10.0.3 | Packed ice now generates in snowy tundra villages. | |||
Packed ice is now sold by the new wandering trader. | |||||
Legacy Console Edition | |||||
TU31 | CU19 | 1.22 | Patch 3 | Added packed ice. | |
New Nintendo 3DS Edition | |||||
0.1.0 | Added packed ice. |
Issues[edit]
Issues relating to 'Packed Ice' are maintained on the bug tracker. Report issues there.
Gallery[edit]
- Natural spawning.
- Another picture showing the spikes of different heights.
References[edit]
- ↑'Week of the Block: Ice' – Minecraft.net, March 17, 2017
![Minecraft Ice And Fire Mod Wiki Minecraft Ice And Fire Mod Wiki](https://vignette.wikia.nocookie.net/ice-and-fire-mod/images/8/86/Hippogryph_Hunting.png/revision/latest?cb=20180915223004)
Retrieved from 'https://minecraft.gamepedia.com/index.php?title=Packed_Ice&oldid=1382337'
Transparent | Yes |
---|---|
Luminance | 15 |
Blast resistance | 0 |
Tool | Any tool |
Renewable | Yes |
Stackable | N/A |
Flammable | No |
Drops | None |
Data value | dec: 51 hex: 33 bin: 110011 |
Namespaced ID | fire |
'Burning' redirects here. For the gameplay mechanic used to cook items in a furnace with fuel, see Smelting.
Fire is a harmful non-solid block.
- 1Obtaining
- 2Usage
- 2.2Spread
- 3Data values
- 6Trivia
![Minecraft Ice And Fire Mod Wiki Minecraft Ice And Fire Mod Wiki](https://vignette.wikia.nocookie.net/ice-and-fire-mod/images/9/9e/Fishing_spear.png/revision/latest?cb=20170911214210)
Obtaining[edit]
Fire cannot be obtained as an item under any circumstances.[Java and Legacy Console editions only]
It can be placed using flint and steel or a fire charge. Fire will spread across flammable blocks, and can spontaneously ignite when flammable blocks are near lava.
The explosion from sleeping in a bed in the Nether or the End will create fire, as will the explosion of a ghast fireball or the impact of a blaze fireball.
In the Bedrock Edition, it may be obtained as an item via inventory editing.[Bedrock Edition only]
Natural generation[edit]
Fire naturally generates across the terrain of the Nether.
Lava generated next to flammable blocks can naturally ignite fires (see below).
Lightning strikes can also set fires.
Usage[edit]
Before a fire
During the fire
After a fire
When placed, fire will burn for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames will die out. If water touches fire, the fire will be extinguished.
Burning entities[edit]
Mobs and players will catch fire when exposed to it. Fire will obstruct the player's view slightly and they will slowly lose health at a rate of 1 () per second. This is the same rate that the player gains health in Peaceful difficulty, so fire alone cannot kill the player in this mode. After they move out of the fire block, they will keep burning for 8 seconds, which deals additional 4 hearts damage (unless the fire is put out by rain or water). Attacks from burning zombies set fire to the player.
Items or blocks falling into fire will catch light and quickly disappear.
If a mob that can drop meat dies while on fire, it will drop the cooked version of it, with the exception of the fish dropped from polar bears, common drop of fish from guardians[Bedrock and Legacy Console editions only] and the rare drop of fish dropped from guardians.
Nether mobs will not catch fire and cannot be damaged by fire.
Being on fire is not considered a status effect and as such will not be cured by milk. Uncharted 2 for pc.
Spread[edit]
Safe building area around a fire
Wale need to know instrumental. Fire will spread over flammable surfaces. Fire can climb up walls, across floors and ceilings, and over small gaps. More precisely, a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downwards, one block sideways (including diagonals), and four blocks upwards of the original fire block (not the block the fire is on/next to). Therefore if the player is using fire to build a fireplace, caution is needed. Blocks in the way will not prevent fire from igniting blocks above it—so even if the player protects their wooden roof with cobblestone between it and the fire, the fire will completely ignore that cobblestone.
Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.
Flammable blocks[edit]
Fire can spread onto and burn away any flammable block (or in the case of TNT, ignite it). On the other hand, fire that is not adjacent to any flammable block will not spread, even to another flammable block within the normal range.
In the following table, the higher the encouragement, the more quickly a block will catch fire if fire is available to spread there. The higher the flammability, the more quickly a block on fire will burn away. These are relative values; actual flammability and burn time depends not only on these values, but on difficulty, rain, the age of the fire, and a certain amount of randomness due to block ticks, among other things[verify]. Fire spread is also reduced significantly if the flammable blocks are located in a rather humid biome. Humid biomes are swamp, mushroom island and jungle with all of their respective variants excluding jungle edge.
Block | Encouragement | Flammability | Can catch fire from lava | |
---|---|---|---|---|
Planks Wooden Slabs Fence Gates Fences Signs [Bedrock Edition only] Wooden Stairs | 5 | 20 | Yes | |
Logs | 5 | 5 | Yes | |
Block of Coal | No | |||
Leaves Wool | 30 | 60 | Yes | |
Bookshelf | 30 | 20 | Yes | |
TNT (ignites instead of vanishing) Vines | 15 | 100 | Yes | |
Flowers, 1-block | JE/LCE | 60 | 100 | No |
BE | 30 | |||
Flowers, 2-block Grass, ferns, shrubs, both 1-block and 2-block | 60 | 100 | Yes | |
Dead Bush [Java and Legacy Console editions only] | ||||
Carpets | JE/LCE | 60 | 20 | Yes |
BE | 30 | 60 | ||
Hay Bale | 60 | 20 | No |
Non-flammable blocks[edit]
Non-flammable blocks can be lit but do not burn away, and such fire will not spread. Non-flammable blocks other than netherrack or magma blocks will extinguish themselves after a few seconds.
Certain blocks can catch fire from nearby lava, though they will not burn away:
Block | Can catch fire from lava | Can burn away | ||
---|---|---|---|---|
Banners Chest Crafting Table Daylight Detector Jukebox Note Block Signs [Java and Legacy Console editions only] Trapped Chest Wooden Doors of all types Wooden Pressure Plates of all types Wooden Trapdoors of all types | Yes | No | ||
Dead Bush | Yes | JE/LCE | Yes | |
BE | No | |||
Bed | JE/LCE | Yes | No | |
BE | No | |||
Wood-derived blocks such as: Ladder Lever Piston Rails of all types Redstone Torch Saplings Torch Tripwire Hook Wooden Buttons of all types .. and all other non-flammable blocks | No | No |
Extinguishing[edit]
Fire will burn out after a while on its own; however, the player may want to extinguish the fire as soon as possible to prevent damage. The player can use water to extinguish the fire. Punching or hitting the side of a burning block will extinguish the fire block on that side. Hitting fire with a tool does not reduce the durability value for the tool. When extinguished by punching/attacking it, causes the fire block to do a 'fizz' sound. Placing blocks on the fire will extinguish it. Fire can also be extinguished with splash and lingering water bottles.
Mobs on fire will be extinguished when in water or in a cauldron containing it. In the latter case, one layer of water will disappear.
Fire will extinguish much more quickly if nothing flammable is present, and very soon after it consumes a flammable block immediately beneath it.
- Fire has an age property that determines how it extinguishes, ranging from age 0 when the fire is set, and growing to age 15. For fire older than age 3, if nothing flammable is adjacent to the fire, or if the block below doesn't have a solid top surface, the fire will be extinguished by the next block tick. At age 15, as long as there isn't a flammable block below the fire, a block tick will have a 1⁄4 chance to extinguish the fire.
If fire is exposed to rain, it will extinguish much more quickly.
- Rain will affect fire if it falls directly onto the fire, or into the four adjacent blocks. Specifically, no matter the age, any block tick has a 20–65% chance of rain extinguishing the fire, depending on the fire's age: 3 percentage points per age of the fire.
Fire burning on netherrack creates a perpetually burning fire.
Fire can be extinguished using a sword or trident in Creative mode, despite fire being a block.[1]
Eternal fire[edit]
When lit, netherrack and magma blocks will maintain fire forever, unless put out by lava, water or the player. Note that rain won't put out netherrack fire. Bedrock in the End will also burn eternally.
If
/gamerule doFireTick
is false
, fire will last forever until it is put out by the player and will not spread or affect flammable blocks.Data values[edit]
Block states[edit]
See also: Block states
Java Edition:
Name | Default value | Allowed values | Description |
---|---|---|---|
age | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | Newly-placed fire has an age of 0, and has a 1⁄3 chance of incrementing with each block tick. This factor affects how the fire extinguishes. |
east | false | false true | When true, fire texture shows on that face of the block to the east; false if there's a block below this fire. |
north | false | false true | When true, fire texture shows on that face of the block to the north; false if there's a block below this fire. |
south | false | false true | When true, fire texture shows on that face of the block to the south; false if there's a block below this fire. |
up | false | false true | When true, fire texture shows on that face of the block above; false if there's a block below this fire. |
west | false | false true | When true, fire texture shows on that face of the block to the west; false if there's a block below this fire. |
History[edit]
This page would benefit from the addition of more images. Please remove this notice once you've added suitable images to the article. The specific instructions are: pretty sure fire rendered differently back in the day. also pocket edition 0.7.0 occasionally had bugged fire, so might want to render that. |
Java Edition Indev | |||||
---|---|---|---|---|---|
0.31 | January 9, 2010 | Fire was added and was placed directly like a block. | |||
January 11, 2010, 1 | Lava now sets fire to flammable materials. | ||||
All items and mobs can now catch fire. | |||||
Fire is now placed by flint and steel. | |||||
January 25, 2010, 1 | Now have particle effects. | ||||
January 29, 2010 | Ores can be smelted by using fire on dropped items. It is not known when this was removed. | ||||
Java Edition Alpha | |||||
v1.2.0 | preview | Now generates in the Nether. | |||
v1.2.6 | Lava can cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated amongst trees during a biome's creation. | ||||
Java Edition Beta | |||||
1.2_02 | Ability for blocks to burn forever was removed. Previously, a non-netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt. | ||||
1.6 | ? | Fire spreading was severely nerfed — infinite fire spread was disabled.[2] | |||
Java Edition | |||||
1.2.1 | 12w06a | Hitting fire in Creative now doesn't remove the block under the fire. | |||
1.4.2 | 12w34a | Fire spreads differently based on difficulty. | |||
12w40a | Firespread has been slightly nerfed again to prevent infinitely spreading fires. | ||||
1.5 | 13w02a | The texture of fire is now accessible. Before, the texture was hidden in the code and not accessible by any normal bases. | |||
1.8 | 14w25a | The model was changed slightly (the sides are no longer rotated). | |||
The block form of fire (ID 51) is removed. It can no longer exist in inventories, only as a block in the world. This makes chain armor uncraftable. | |||||
1.9 | 15w31a | The block states alt and flip were removed, and the state upper was changed to the byte state up. The behavior of fire was unchanged. | |||
15w38a | Fire's chance of extinguishing in the rain on its block tick is decreased from 100% to a chance from 0–45% depending on its age state. | ||||
15w49a | Fire's chance of extinguishing in the rain on its block tick increased to 20–65% depending on its age state. | ||||
1.12 | 17w06a | Fire now burns infinitely on magma blocks. | |||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 51. | |||
Pocket Edition Alpha | |||||
0.1.0 | Added fire. | ||||
0.3.3 | Fire was replaced by reserved6 due to a bug in fire spreading mechanics that caused fire to spread to any block. | ||||
0.7.0 | Replaced reserved6 with fire that has better spreading mechanics. | ||||
Added reserved6 as ID 255. | |||||
0.7.1 | Fire now burns infinitely on netherrack. | ||||
0.8.0 | build 2 | Burning mobs turn orange and emit large fire particles. | |||
build 4 | Fire ignites TNT more aggressively. | ||||
? | Undead mobs now actually catch fire in sunlight, rather than just taking damage. | ||||
0.9.0 | build 2 | Fire burns out faster in jungle and roofed forest biomes. | |||
0.11.0 | build 9 | Attacks from burning mobs can now catch fire to the victim. | |||
build 14 | Removed burning animation from Creative mode completely. | ||||
0.12.1 | build 1 | Burning mobs have a sizzling particle effect once extinguished. | |||
0.15.0 | ? | reserved6 texture was removed, causing it to have an info_update block texture. | |||
Bedrock Edition | |||||
1.2.0 | ? | Removed the unique animation from burning mobs and replaced it with a stretched burning animation like that on the Java Edition. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added fire. |
New Nintendo 3DS Edition | |||||
0.1.0 | Added fire. |
Issues[edit]
Issues relating to 'Fire' are maintained on the bug tracker. Report issues there.
Trivia[edit]
- Sometimes, in survival, when the player walks into a fire briefly and walk out quickly enough, the player will take only a little bit of damage, but will not stay on fire.
- Curiously, if a gravity-affected block such as sand or gravel falls on a block of which the top is on fire, it will extinguish the fire rather than drop itself as an item, despite fire being a non-solid block.
- Fire uses two texture files, one for the inner fire and one for the outer fire.
- End crystals will continuously generate a block of fire at their location, if the crystal is placed or generated in the End. This fire is incapable of spreading.
Bedrock Edition[edit]
- Burning mobs turn orange and emit large fire particles around their body.
- The fire spreading mechanic is based on how it would be prior to Java Edition Beta 1.6.
- When the player is on fire, there is a different burning animation on the screen than in Java Edition (it partially obstructs view when looking downwards).
Gallery[edit]
- A house that has caught fire because it was too close to a lava lake, and made out of wood.
- A burning zombie in Bedrock Edition emitting unique fire particles.
- A natural fire started by lava flowing into a tree.
- A fire spreading across several trees.
- Fire was invisible in early Pocket Edition, and could burn up non-flammable blocks such as stone and dirt.
References[edit]
- ↑MC-30414
- ↑https://twitter.com/notch/status/72582596294483969
Retrieved from 'https://minecraft.gamepedia.com/index.php?title=Fire&oldid=1369396'
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